#1 - Visuals and Atmosphere
Last Charge » Devlog


#1 Visuals & Atmosphere
Hey, everyone.
This last bit of work focused heavily on world-building. Visually, the environment has had a drastic change and the setting hopefully now feels denser and more mysterious. The goal was to nail the aging and abandonment of the old world with overgrown ruins and careful light filtering.
The biggest struggle with this update is keeping everything visually cohesive. So far, I think I've done an okay job but this will be a struggle throughout the entirity of the project.
Elements added:
- A new charging station that accurately reflects how much charge is left.
- A ruined skyline that parallaxes in the background.
- God rays to highlight the sanctuary that is the charging station.
- A new tile-set that was visually tweaked to better match the tone
- A grainy filter overlay to add more visual noise and depth
- Some more stuff...
What’s Next
This was primarily a tone and visual polish pass. Up next:
- Continue refining the charging mechanic and introducing some actual tension around fuel
- Adding ambient audio and initial sound design
- Blocking out early level layouts
- Carving out the early game loop and add more intro visuals
Thanks for sticking with the project.
– beki
Files
Last Charge 36 MB
10 days ago
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